Bleeding Edge #2: Beyond the Towers by W. Jason Peck

By W. Jason Peck

Bleeding part #2: past the Towers (PDF)
A third period delusion experience for second to 4th point Characters
Author: W. Jason Peck
Cover Artist: Lisa Wood
Format: 32 web page PDF
A 3.8 MB download
Version 3.5 ideas Compatible

What Lies past the Towers?

The Carrion Swamp is significant and primordial. Legends abound of bandit kings, depraved males, unspeakable cults, and worse hidden within the pall of this fetid mire. yet anything evil stirs within the middle of this gloomy land, anything historic, past the thoughts of all of the civilized lands. past the Towers places the characters answerable for an exploration crew despatched to enquire the mysteries of the Carrion Swamp. Their first forays into the stinking swamp position them in poor probability from those that may defend the secrets and techniques of the earlier. confronted with unusual bandits, horrid plagues, and old and giant foes, can the heroes live to tell the tale the horrors of the swamp, liberate the hidden secrets and techniques of a crumbling ziggurat, and continue to exist? Combining nice roleplaying possibilities, research, and many motion, this state of affairs takes your third period video games to the Bleeding fringe of event!

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Extra info for Bleeding Edge #2: Beyond the Towers

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Sevren Sesheck have standard treasure for their CR, but have little use for valuables. Instead, they invest their wealth in bloodroot poison, which they harvest in their swamps. ; Listen +4, Spot +4 Languages Common, Draconic Sesheck as Characters AC 16, touch 10, flat-footed 16 (+0 Dex, +6 natural) hp 11 (2 HD) Immune poison Fort +4, Ref +0, Will +2 Sesheck characters possess the following racial traits. • –4 Strength, +8 Dexterity, –2 Constitution, –2 Intelligence, –2 Charisma. — 29 — CR 2 - Appendices Spd 30 ft.

20 Though these creatures are small and somewhat frail, they are fast for their size. Also, they are quite fast with a bow, rivaling trained archers. superiority drops below 3 to 1 in their favor), they flee. Sesheck sometimes employ guerrilla tactics, ambushing enemies with a blast of arrows and then vanishing after the initial barrage. Encounters Sesheck are rarely encountered individually, since they are a skittish race. Instead, they group into patrols (1d4+4, EL 3–4) to monitor their hunting grounds and murder anyone they come across who’s not a part of their tribe.

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