By Sam Witt, Eric Olson
Citadel websites bargains a desirable and distinctive inspect the workings of 7 extraordinary fortresses:
Kaurak Kholzil, a dwarven bastion equipped into the face of a cliff to guard a wealthy adamantium mine;
Cloud continue, the flying fort of a hurricane huge clan;
Dragon's Coffin, equipped to maintain an historical black dragon trapped inside of its subterranean lair; plus a walled valley, the ruined fort of a lich, a border castle, and a frontier outpost.
Each access incorporates a description of the site's visual appeal, historical past, and structure, a close floorplan, entire information at the NPCs who stay (or died) there, and experience hooks to attract participant characters into the surroundings.
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Give ha racters with unfinished goals a chance to finish them before the very end. Once the campaign has ended, a new one can begin. he basis of legends gives them immediate investment in dle new setting. Let the new characters experience how me world has changed because of their old characters. n the end, though, the new campaign is a new story ·ith new protagonists. They shouldn't have to share the -potlight with the heroes of days gone by. The world of the Forgotten Realms uses the Calendar of Harptos, named after the long-dead wizard who invented it.
The calendar tells you when the seasons change and the lunar cycle. More importantly, you can use your calendar to track important festivals and holidays, as well as key events that shape your campaign. This method is a good starting point, but the calendar of your world need not follow a modern calendar. If you want to customize your calendar with details unique to your world, consider these types of features. THE BASICS A fantasy world's calendar doesn't have to mirror the modern one, but it can (see "The Calendar of Harptos" sidebar for an example).
Many different flavors of fantasy exist in fiction and film. Do you want a horrific campaign inspired by the works of H. P. Lovecraft or Clark Ashton Smith? Or do you envision a world of muscled barbarians and nimble thieves, along the lines of the classic sword-and-sorcery books by Robert E. Howard and Fritz Leiber? Your choice can have a impact on the flavor of your campaign. HEROIC FANTASY ~~------------------ Heroic fantasy is the baseline assumed by the D&D rules. The Player's Handbook describes this baseline: a multitude of humanoid races coexist with huma ns in fantasti c worlds.