By Jaleigh Johnson
Lolth-patron deity of the drow, Spider Queen, regent of the Demon net Pits-has once more stirred the darkish elves into roiling aggression opposed to the remainder of Faerûn, reveling within the chaos born from her darkish schemata. this can be the increase of the Underdark.
In Iltkazar, the final subterranean state of the as soon as resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow squaddies, spies, and assassins seeking to grab the robust urban and the traditional magical artifacts hidden there. someplace within the urban, the Arcane Script Sphere-a mystical orb touched by means of Mystra, the long-dead goddess magic-calls out to heroes and adventurers, beckoning with whispers of energy and information. Mith Barak hears it and understands he can't carry the artifact for much longer, yet fears what the drow may well do with it.
Enter Icelin, Ruen, and Sull, Waterdavian wanders whose wish to comprehend their very own spellscars units them looking for Mystran mysteries-they wish to appreciate magic and therefore comprehend its plague. As they stream from city to city, urban to urban looking for wisdom, Icelin hears the siren name of the Arcane Script Sphere, and it attracts the trio deep into rocks of the Underdark the place they locate themselves on the middle of the fight among the dwarves and drow.
Only King Mith Barak can start up them into the mysteries they wish to light up. yet first they have to aid him with a secret of his own-a darkish elf murderer, himself a seeker of the sector, lies in Iltkazar's dungeons shrouded within the secret and magic of Lolth. Icelin will be the single to work out previous that shroud and be sure the real objective of the Spider Queen's schemes.
As the darkish elves accentuate their assaults, the trio realizes their quest for wisdom has taken them right into a new and hazardous realm . . . a realm dictated through the whims of spider and stone.