Darkwalker on Moonshae (Forgotten Realms: The Moonshae by Douglas Niles

By Douglas Niles

The 1st Forgotten nation-states name ever released, now introduced again into print!
Darkwalker on Moonshae used to be the first actual novel ever released within the Forgotten geographical regions surroundings. showing in 1987, this identify introduced what has now develop into a powerful and ever-expanding land of event for thousands of readers. Unavailable for the previous a number of years, this name is now again in print in a newly recovered mass marketplace variation. the opposite titles during this trilogy may also be re-released within the related season in order that readers may well simply gather the complete trilogy.

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Extra info for Darkwalker on Moonshae (Forgotten Realms: The Moonshae Trilogy, Book 1)

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All within 30 ft. must make Fortitude save (DC 17) or be stunned for 1 round. Summon Tanar'ri (Sp): Once per day can summon 2d10 dretches or another vrock with a 35% chance of success. Bardic Music (Su): Can inspire courage, fascinate, inspire competence, or use countersong a total of three times per day. Immunities (Ex): Immune to poison and electricity. Resistances (Ex): Cold, fire, and acid resistance 20. Telepathy (Su): Can communicate telepathically with any creature within 100 feet that has a language.

Height 6 ft. Skills and Feats: Bluff+12, Concentration +12, Diplomacy +5, Gather Information +5, Hide +4, Knowledge (arcana) +7, Sense Motive +6, Speak Language (Abyssal, Common, Sylvan), Spellcraft +7; Great Fortitude, Leadership, Maximize Spell, Toughness. Darkness (Sp): Can create darkness I/day as a Sor10. Resistances (Ex): Dyson has acid, cold, and electricity resistance 5. Spells Known (6/7/7/7/5/3): 0—daze, disrupt undead, flare, mage hand, mending, open/close, prestidigitation, ray of frost, read magic; 1st—comprehend languages, mage armor, magic missile, ray of enfeeblement, shield; 2nd—arcane lock, knock, misdirection, protection from arrows, web; 3rd—dispel magic, fireball, suggestion; 4th—dimension door, summon monster IV; 5th—cone of cold.

Some became gravewights due to evil acts of torture or the massacre of innocents. Others fell victim to powerful curses bestowed by their enemies. Whatever the reason for their undeath, the result remains the same. A gravewight appears as a twisted reflection of the form it had in life. Its eyes burn with malevolence, and its flesh has become leathery and desiccated. Though most gravewights burn with evil, some retain the goodness they knew in life. " It uses all the base creature's statistics and special abilities except as noted here.

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