Dawn of Night (Forgotten Realms: The Erevis Cale Trilogy, by Paul S. Kemp

By Paul S. Kemp

The shadows recede from a misplaced temple in a forgotten wilderness.

The solar rises on a brand new calling for a guy as unswerving as he's mysterious.

The day's starting reveals Erevis Cale retaining in his regular palms extra energy than he dared wish for - and extra accountability than he ever imagined.

For now, he'll need to placed his belief in a god served via theives and born of chaos.

Show description

Read Online or Download Dawn of Night (Forgotten Realms: The Erevis Cale Trilogy, Book 2) PDF

Similar dungeons & dragons books

The Nomad (Dark Sun: Tribe of One, Book 3)

After Sorak unearths the Sage, who explains to him how he got here to be splintered into numerous separate beings, Sorak gathers the entire individuals of his tribe of 1 and launches a conflict opposed to the evils of Athas.

The City of Towers (Eberron: The Dreaming Dark, Book 1)

The town of Towers launches a new novel line set on the earth of Eberron, Wizards of the Coast's most recent D&D crusade environment. writer Keith Baker's concept for the fascinating international of Eberron was once selected from 11,000 submissions, and he's the co-author of the Eberron crusade environment, the RPG product that introduced the surroundings.

Bastion of Faith (Advanced Dungeons & Dragons)

Awarded in a structure like its predecessors, Den of Thieves and school of Wizardry, this accent provides a complete temple of clergymen DM can drop into any crusade with at least attempt. incorporated during this product are new priest spells and magical goods, feedback for operating a crusade round the temple, and a number of other brief adventures.

Additional info for Dawn of Night (Forgotten Realms: The Erevis Cale Trilogy, Book 2)

Example text

A rat follower could attract a giant snake, or a boar follower might lure a hungry dragon. The ranger and his companions could be ambushed along with the followers. Certain followers may be sought by hunters and collectors. A weasel follower with lustrous ivory fur might prove irresistible to unprincipled sportsmen. A renegade wizard could target the party to get her hands on the feathers of a black owl follower, which she needs for a spell component. Rustlers might assault a party just to steal a ranger’s horse follower.

The horde will stay together for one week for each level of the Beastmaster. There is no record of a Beastmaster summoning more than one horde in a year. Special Hindrances: Empathic Shuck: The Beastmaster feels pain when one of his henchmen is wounded, suffering a -2 penalty to all rolls in the next round. If he is mentally linked with a henchman when i t is killed, he suffers a -2 penalty to all rolls for the next 24 hours. Unruly Allies: The Beastmaster’s animal henchmen are free to come, go, or act as they will.

The frequent use of the animal training or animal handling proficiencies, as well as the animal empathy special ability, brings the ranger in close contact with potential followers. Spells such as locate animals or plants can lead him to particular species, while the call animal follower spell (described in Chapter 6) may successfully summon a follower. Note that such efforts don’t guarantee the arrival of a follower in any way. In many campaigns, however, extra efforts made to locate followers increases the likelihood of their appearance.

Download PDF sample

Rated 4.72 of 5 – based on 33 votes